SHORT DESCRIPTIONS OF THE PERFORMANCES

PLAY: “MYSTERIOUS VISITORS”
TIME: 13.00
LOCATION: KLAUS’S STORYGROUND

The morning begins much like any other – two elderly travellers, after a long night, try to get some rest, but sleep won’t come. Suddenly, Klaus remembers that the long-awaited dance festival is just three days away. This realisation spurs the two friends into action, as their long-forgotten dance steps clearly need some practice. Pauliine the Duck joins them with her young one, but the cheerful activity soon takes an unexpected turn. Our travellers discover that they have completely forgotten the steps – they trip over each other’s feet, fall down, and end up lying in a dazed heap.

A worried Pauliine rushes off to seek help from Dr Ave. Meanwhile, mysterious visitors arrive in the village, their appearance raising a host of questions.


PLAY: “GADGETVILLE SCHOOL”
TIME: 14.00
LOCATION: GIOVANNI’S TERRACE

Gadgetville School is a place where boredom doesn’t exist. Each day, there are just three lessons, but the children themselves decide what those lessons will be. Usually, they vote, and if a suggestion gets enough votes, that becomes the lesson. This time, math, singing, and science are chosen. However, the lessons are far from ordinary – they are full of imagination, movement, and unexpected twists.

The audience is actively involved, and the questions challenge both logic and creativity: does 8 + 4 equal 11, or maybe not? Can singing be combined with movement? And could it really snow in summer?


PLAY: “MEETING WITH FATHER”
TIME: 15.00
LOCATION: GIOVANNI’S THEATRE

Preparations for a grand dance festival in Gadgetville are in full swing – a long-standing tradition held every three years.

Each family prepares in its own way, but one thing is certain: no one takes it lightly – the air is thick with anticipation. The rabbits are perfecting their graceful ballet, the foxes have polished their dancing shoes to a shine, and seasoned travellers Leo the Seal and Klaus the Old Travelling Dog certainly have no intention of missing the festivities. Amid all this lively bustle, mysterious strangers arrive in the village, raising questions about who they are and what they want. As the day unfolds, an unexpected and truly exciting story begins to take shape.


PLAY: “AN UNEXPECTED DECISION”
TIME: 17.00
LOCATION: DR AVE’S CLINIC

Dr Ave’s day begins at a brisk pace – there are patients and problems at every turn. At the same time, Mihkel is once again trying to repair Väino’s chimney, which keeps falling apart. The problem lies in Väino’s invention: attempts to bake a loaf of bread from bricks have repeatedly failed, and the experiments are wreaking havoc on the chimney. As Mihkel rushes in to help yet again, an unexpected patient arrives – Kalev the Snowman, who urgently needs assistance. Fortunately, Ave finds a solution, and Kalev is soon able to return home in good spirits.

But the calm does not last long – soon, the weary iron ducks Billy and Molly arrive, hoping for a refreshing tonic before returning to Australia. Ave has a remedy for them as well.

The day takes a completely new turn when Mihkel arrives with a thoroughly disheartened Väino. Constant failures have pushed our inventor to the point where he is ready to give up altogether. Ave helps lift his spirits, and at the same time, Billy suggests an unexpected idea – perhaps Väino should try putting something other than bricks into his machine. This seemingly simple thought proves to be a turning point.